Change that 1 right before BRIGHT to a higher number to add a higher delay between each shot. RIFF B 1 BRIGHT A_FireBullets (2, 2, 1, 9, "HitPuff") TNT1 A 0 A_FireCustomMissile("YellowFlareSpawn",0,0,0,0) TNT1 A 0 A_FireCustomMissile("SmokeSpawner",0,0,0,5) RIFF A 0 A_FireCustomMissile("GunFireSmoke", 0, 0, 0, 0, 0, 0) TNT1 A 0 A_JumpIfInventory("Zoomed",1,"Fire2") TNT1 A 0 A_Takeinventory("DoubleRifleAmmo",1) TNT1 A 0 A_JumpIfInventory("RifleSpread", 5, "FireHighSpread") TNT1 A 0 A_JumpIfInventory("RifleAmmo",1,2) -ĪCTOR Rifle : Weapon Replaces PistolKeep going down until you find: Make a back-up just in case.Īs an example, let's decrease the rate of fire of the single-handed assault rifle. Like Chezza said, open Brutal Doom in SLADE3. My Decorate skills are pretty rusty, but I did a quick test and it seemed to work:
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